using System.Collections.Generic;
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;

namespace LS.UnityExtensions.Editor
{
    public sealed class UnityExtensionsEditorConfig : ProjectSettingScriptableObject<UnityExtensionsEditorConfig>
    {
        [Header("Types Searched Scope Definitions")]
        public List<AssemblyDefinitionAsset> EditorSearchedScopeDefinitions = new List<AssemblyDefinitionAsset>();
        public List<AssemblyDefinitionAsset> RuntimeSearchedScopeDefinitions = new List<AssemblyDefinitionAsset>();

    }
}
